


Fix on Group By Attribute SOP to handle material attributes properly.Small fix on QuickMat where the metallic property wasn't hooked up.Removing the updater.shelf from the toolset so the built-in Houdini one is always respected.Added Gamma parameter on Color Adjustment SOP.This allows for studios to provide a central distribution for the tools that can't be overridden by the artists. The updater will display the given string as an error message for example: “The GameDev Toolset is disabled in our pipeline, please message if you'd like it installed”. Game Development Updating can now be disabled in pipelines by using the GAMEDEVTOOLSET_NOINSTALL_MESSAGE environment variable.Lens Shaders Tutorial - If you want to learn more about lens shaders, we have a tutorial [ for that.Group Attribute Borders - Allows you to generate a group based on UV borders or any other attribute borders.Group by Color - Allows you to generate a group based on a chosen color and a fuzziness threshold.(Comes with demoscene) More details in this thread [ Example would be a tiling brick mesh used to add detail to a blockout of a building. Detail Mesh - Allows for projecting a tileable mesh onto a projection surface.Reality Capture Plugin (Open Beta) - Check out the tutorial page [ to get setup and you can join the conversation here [.Animation Impostors - Camera bounds are now fixed taking the entire animation into account.Animation Impostors - Fixed an issue where the camera was rendering the wrong file path.Changed PivotPainter to support correct up orientation for both per-object & hierarchical basis generation.

Returned grey normalized 0-1 UV space instead of actual world position.

There's a new toggle for fluid export to fix this.
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For more info on anonymous usage, including how to disable it, please see [ This is one way for us to make better decisions. As the toolset grows we want to focus on the tools that matter to you. We've added analytics to the GameDev nodes.Existing setups will still use the previous version of the node. QuickMat 2.0 - Now with multiple material support, including the ability to create custom material names. You can find more info at the dedicated Marmoset Toolbag ROP [ thread. Wont throw any absolute path errors anymore when embedding.ħ August 2018 New Tools Marmoset Toolbag ROP - This tool allows for rendering geometry and shaders from Houdini to the. Fixed a small bug on Axis Align tool where the Max Z value wasn't being respected.
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